About us

Skeno creates computer-generated imagery since 2019 and is based in Munich, Germany. We strive to combine digital craftsmanship with a sense of aesthetics in order to deliver virtual imagery across multiple disciplines and to the highest standard.

The team

Philip Schneider holds a Bachelor's degree in architecture and specialises on computational design and 3d concrete printing (3DCP). Since 2021, he has participated in academic as well as industrial projects, specifically focussing on the 3DCP method of Selective Paste Intrusion (SPI).

Sean Kelly is a trained mechatronics engineer with five years of working experience in the field of machine programming. He is currently enrolled in a Bachelor's program in mechatronics at Hochschule Kempten.

The company name

The name Skeno is derived from an abbreviation of the German word for scenography - Skenographie. As transmitted by Vitruvius in his 7th book of De architectura, the ancient Greek art of creating painted illusions for backdrops of theater scenes - now called scenography - was invented by Agatharchus, a greek painter who lived during the 5th century BC. It is assumed that Agatharchus already incorporated first forms of perspective in his paintings in order to deliver a perfect illusion a long time before a geometrically correct construction of perspective was established by Filippo Brunelleschi in Florence, Italy, during the 14th century.

Skeno too aims to create perfect illusions - only using the tools of today.